Saturday, June 6, 2015

Building Gevurah Who Hungers

I'm back! It feels good to be writing again. Vacation was excellent, but now its back to the grind.
The first experiment I want to do is to build idealized versions of the 4 Color Commanders. This will help reveal the various themes that the final precon could be about. Then I'll pick one, and scale it appropriately. This deck IS NOT the pre-constructed deck. This is me feeling out what goes well with the generals and what themes the deck wants to be about. The tappedout link is here: http://tappedout.net/mtg-decks/gevurah-who-hungers/. Obviously Karona is a placeholder, and the deck is a couple cards shy for the creatures below.

The Commander for this deck is:

Four colors is a lot of space to work with. The nature of the card lends itself well to milling, creature loops, counter manipulation, and power matters. The lesser legends in the deck are: 



These also push us in slightly different directions. Tiferet cares about removing cards from your graveyard and +1/+1 counters. Uriel wants you to be reanimating/recurring creatures. In both cases, Persist and Undying are excellent additions:

Furystoke Giant
Glen Elendra Archmage
Murderous Redcap
Puppeteer Clique
River Kelpie
Woodfall Primus
Flayer of the Hatebound
Geralf's Mindcrusher
Mikaeus, the Unhallowed

What other recursive creatures are there for the deck to take advantage of?

Reassembling Skeleton
Bloodghast

This section could be quite beefy, so I picked the least intensive of the various options.
The deck is also going to be generating a significant number of +1/+1 counters. Is there a way to utilize those as a resource?

Ooze Flux
Korozda Gorgon
Spike Rogue
Novijen Sages

If this became the major theme of the deck, I would put in the other Spikes, Triskelion, etc. As is, we mostly want to be eating counters off of our Undying creatures and fueling removal/card draw from Gevurah. -1/-1 counters are a bit harder to use, but would help us increase the longevity of our Undying creatures even further.

Scarscale Ritual
Black Sun's Zenith

That gives us a strong line of counter manipulation effects that can be pushed one way or another. I suppose one area that could be expanded on would be putting +1/+1 counters on other creatures to power up our Persist creatures. More concerning though, how do we get Gevurah to get lots of triggers?

Life From the Loam - Particularly awesome with Tiferet as it gives out up to 4 counters per turn.
Stinkweed Imp
Consuming Aberration

These grow Gevurah at a very rapid pace. Another direction the deck can go is for a Large Man Plan. It already has some pretty enormous creatures, and Gevurah is no slouch for size:

Lord of Extinction
Disciple of Bolas
Greater Good

Now for some nuts and bolts cards that go into virtually every EDH deck. Not all of these made the final list, but they were common to many of the decks I looked through that I have previously built.
Vampiric Tutor
Demonic Tutor
Entomb
Unfulfilled Desires
Sylvan Library
Explosive Vegetation
Cultivate
Skyshroud claim
Sakura-Tribe Elder
Tooth and Nail
Birthing Pod
Doubling Season
Fires of Yavimaya
Cauldron Dance
Seize the Day
Avenger of Zendikar
Regal Force
Sidisi, Undead Vizier
Solemn Simulacrum
Duplicant
Fact or Fiction
Frantic Search
Thought Scour
Breaking//Entering
Buried Alive
Reanimate
Necromancy
Twilight's Call
Izzet Charm
Dread Return
Whip of Erebos
Wheel of Fortune
Rune-Scarred Demon
Lightning Greaves
Night's Whisper
Sepulchral Primordial
Diluvian Primordial
Molten Primordial
Phyrexian Delver

For the artifact mana, I included mostly color generating sources. 4 colors is a lot to cover.

Golgari Signet
Izzet Signet
Simic Signet
Rakdos Signet
Sol Ring
Mana Crypt
Gilded Lotus
Coalition Relic
Chromatic Lantern
Commander's Sphere

It might be correct to go all the way up to Obelisk's here. There's a good chance they'll make the final pre-con. As is, I'm reasonably happy leaving them out. The lands were literally everything I could think of that tapped for maximum numbers of colors.

Vivid Marsh
Vivid Creek
Reflecting Pool
Command Tower
City of Brass
Mana Confluence
Tarnished Citadel
Exotic Orchard
Thespian's Stage
Evolving Wilds
Transguild Promenade
Terramorphic Expanse
Rupture Spire
Shimmering Grotto
Savage Lands
Crumbling Necropolis
Opulent Palace
Frontier Bivouac
Polluted Delta
Verdant Catacombs
Scalding Tarn
Misty Rainforest
Wooded Foothills
Bloodstained Mire
Watery Grave
Overgrown Tomb
Steam Vents
Breeding Pool
Stomping Ground
Blood Crypt
2 Forest
2 Swamp
2 Island
Mountain
Ancient Tomb

That's that! I had a ton of fun putting this together. I'll be back in the near-ish future to do Hesed, then the rest in order. After that comes settling on a precon theme and figuring out what new cards I want to make.



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