Saturday, July 18, 2015

4CC Update

I've been working on this and wanted to share an update. I have decided on the theme of each of the five decks and made some changes to the cards.

Imgur link with all the rendered images - http://imgur.com/a/N1DbM

UBRG:
Themes:
Counter manipulation, sacrifice for value, reanimation

Change log:
Tiferet is still a bit too powerful, so it was reworded to, "Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature."
This should tone the card down with Delve and other similar effects while still maintaining its use in with persist and such.

New Cards:

Bloodrite Shaman 3BR
Creature - Orc Shaman (R)
Persist
When Bloodrite Shaman enters that battlefield, exile a card from a graveyard.
You may play cards exiled by Bloodrite Shaman.
4/2

WBRG:
Themes:
Lands, Discard for value, disruption

Change log:
Hesed has been the problem child of the headlining generals. She was in a good place mechanically, but not aesthetically. I wanted to maintain her ideal as the Earthmother archetype, and decided that her active returning lands played into that and played well with the 'Chains of Mephistopheles' trigger she has. Her current version,

Hesed WBRG
Legendary Creature - Divinity
Whenever a player would draw a card, if it isn’t the first card they would draw during their draw step, instead they discard a card, then draw a card.
3: Return up to three target land cards from your graveyard to your hand.
4/4

New Cards:
Desperation 1R
Enchantment
1R, Discard a card: Draw a card.
1R, Sacrifice Desperation: Draw a card.

Emissary of Nature 2RG
Creature - Centaur Shaman (R)
You may play land cards from your graveyard.
Sacrifice a land: Destroy target artifact, Emissary of Nature deals two damage to that artifact’s controller.
2/4

WURG:
Themes:
Tokens, Anthems, Cards in hand. Minor land theme

Change log:
Ein'Sof WUGR
Legendary Creature - Divinity
Whenever a land enters the battlefield under your control, you may pay 1. If you do, draw a card.
3: Put a 1/1 green and red elemental creature token onto the battlefield under your control for each card in your hand.
4/4

In the attempt to differentiate Ein and Hesed, Ein became more about the draw trigger and making tokens. The +1/+1 counter got removed due to the card wanting to make a lot more tokens than previously. It still feels White to me because white cares the most about making multiple tokens at once, though the Red is a bit on the weaker side. I do think the card now has a strong mechanical identity so I doubt that'll change.

Raziel 2WURG
Legendary Creature - Angel
Flying
Whenever you draw a card, put a +1/+1 counter on each creature you control.
5/5

Yay! New Angelarium art! I was looking to revamp this card and the art came out right as I was working. This is a pretty simple card, which is good since most of the product has pretty high complexity. This is sneakily good with Red mana nowadays due to the prevalence of rummage effects.

New Cards:
Radiant of Karametra 6WG
Enchantment Creature - Giant
Creatures you control get +1/+1 for each land you control.
5/5

WUBG:
Themes:
Life manipulation, recursion, flicker, drawing cards

Change log:
No changes

New Cards:

Azorius Warden 2WWU
Creature - Human Wizard
Flash
When Azorius Warden enters the battlefield, tapped creature don’t untap during their controller’s next untap step. You gain life equal to the total power of all tapped creatures.
3/4

WUBR:
Themes:
Flicker, Cloning, Reanimation.

Change log:
Melkoth was just doing too much. The first ability deserves its own card, and the fantasy around the card is pretty solid already I think. the current version is,

Melkoth 1WUBR
Legendary Creature - Demon
Spells that target Melkoth cost 3 more to cast.
Whenever Melkoth attacks, put a creature card from a graveyard onto the battlefield tapped and attacking. Lose life equal to its converted mana cost. Exile that creature at end of turn.
3/3

New Cards:
Puppet Maker 3UB
Artifact Creature - Construct
When Puppet Maker enters the battlefield, destroy another target creature. If you do, put a token copy of that creature onto the battlefield under your control and its an artifact in addition to its other types.
2/2
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Those are the updates so far. I am thinking pretty intently about the minor general problem. I feel like they pull focus from the central allied pair direction the product is headed in. Hopefully I'll have the decks together in the next few days to test with.

Cheers!

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