Back again. I worked out the first draft of the common cards. I haven't put mana costs to anything since I'm looking mostly to figure out if there is enough room for everything.
As a reminder,
Compleat - If this permanent doesn't have a Compleat counter on it, you may activate its compleat ability. You pay the cost and the compleat ability goes on the stack. When the compleat ability resolves you may sacrifice another artifact. If you do, put a compleat counter on this permanent and it becomes compleat.
Bulk - Whenever a creature enters the battlefield under your control, you may pay N. If you do, put a +1/+1 counter on this permanent.
Devour - No changes
Phyrexian Mana - No changes
Colored Artifact - No changes.
There are some features of the card set that I think are unchangeable. Black doesn't get cards with Bulk. Bulk comes from the alliance of Bant and Naya, the non-black shards. White doesn't get Devour. Devour is from the alliance of Grixis and Jund, the non-white shards. Esper still has colored artifacts, but the spread of etherium evident in Alara Reborn is not going to be touched upon. We'll have colored artifacts in non-esper colors due to the Phyrexian mana cards, so we don't need to worry too much about that. The phyrexians are going to have strict cycles to show their unity even though their colors are much more splintered. At common, they have a cycle of 5 cards, one of each color, that has phyrexian mana in the mana cost, and an activatable ability for an allied color phyrexian mana cost. The other cycle is allied cost phyrexian mana cards, ie (P/W)(P/U). These cycles have to be strict while the Alaran forces don't get complete cycles to show that they are fractured.
These are a first draft and I'm sure that I'm going to wind up changing things as I make costs and input these into the Set editor for printing. Hopefully I can get some games with the card file in by the next update.
Design Skeleton:
https://docs.google.com/spreadsheets/d/1KKbhhgreewQ_ap6qMUWLUrVr42nUMWPxWT9cPe_JLBs/edit?usp=sharing
cw01 2(P/W)
artifact creature
(P/U): cw01 gains flying until end of turn
2/2
cw02
creature
first strike
2/1
cw03
creature
2W:Compleat
When cw03 becomes compleat, destory target enchantment
2/3
cw04
creature
COST: Compleat
As long as cw04 has a compleat counter on it, it gains +2/+2.
2/2
cw05
creature
3/5
cw06
creature
flying
1/2
cw07
artifact creature
3/1
cw08
creature
flash
2/2
cw09
creature
bulk - 1W
1/1
cw10
creature
bulk - 1W
Vigilance
1/5
cw11
sorcery
exile target creature with power 4 or greater
cw12
instant
target creature gets +1/+2 until end of turn
cw13
instant
put two 1/1 soldier tokens with first strike onto the
battlefield
cw14
Enchantment - Aura
Enchant Creature
Enchanted Creature can't attack, block, or be sacrificed
cw15
Artifact - Equipment
Equip - N
When equipped creature attacks, tap target creature.
cu01 2(P/U)
artifact creature
(P/B): cu01 gains deathtouch until end of turn.
1/2
cu02
creature
flash
when cu02 enters the battlefield tap target creature.
2/3
cu03
creature
flying
2UU: Compleat
As long as cu03 has a compleat counter on it, it gains
+2/+2.
2/2
cu04
creature
flying
Bulk - 1U
2/1
cu05
artifact creature
Hexproof
Bulk - 1U
3/4
cu06
sorcery
return target non-land permanent to its owner's hand
cu07
sorcery
return target creature or artifact to its owner's hand
cu08
instant
counter target creature or artifact spell
cu09
enchantment - aura
enchant creature
enchanted creature doesn't untap during its controllers untap step and can't be sacrificed.
cu10
instant
draw two cards
cu11
draw three cards, then discard a card
cu12
instant
counter target spell unless its controller plays 2
cu13
tap or untap target creature
cu14
enchantment
enchant creature
enchanted creature get -3/-0
cu15
artifact - equipment
Equip - N
When equipped creature attacks, it gains flying until end of turn.
cb01 2(P/B)
artifact creature
(P/R): cb01 gains haste until end of turn.
3/1
cb02
creature
intimidate
2/1
cb03
creature
2B: Compleat
When cb03 becomes compleat, target creature gets -2/-2 until end of turn.
2/2
cb04
creature
3/3
cb05
creature
deathtouch
1/1
cb06
artifact creature
flying
When this enters the battlefield you lose two life
2/2
cb07
creature
Devour 1
When cb07 enters the battlefield target player loses one life for each creature cb07 devoured.
0/0
cb08
sorcery
Destroy target nonartifact creature
cb09
sorcery
target player reveals his or her hand. You choose a non-artifact, non-land card and that player discards
that card.
cb10
Instant
Target creature gets +3/+0 and gains lifelink until
end of turn.
cb11
sorcery
Destroy target creature.
cb12
Enchantment - Aura
Enchant Creature
Enchanted creature gets -3/-3 and can't be sacrificed.
cb13
Instant
Target creature gets -2/-2 until end of turn
cb14
Enchantment - Aura
Enchant Creature
Enchanted creature get +2/+0.
cb15
Artifact - Equipment
Equip - N
When equipped creature attacks, the defending player loses two life.
cr01 2(P/R)
artifact creature
(P/G): cr01 gains trample until end of turn.
4/1
cr02
creature
R: Compleat
As long as cr02 has a compleat counter on it it gains +2/+1 and has haste.
2/2
cr03
creature
2/1
cr04
creature
First Strike
bulk - 1R
1/1
cr05
creature
devour 1
1/2
cr06
creature
intimidate
5/3
cr07
instant
deal 5 damage to target creature.
cr08
instant
deal two damage to target creature or player.
cr09
sorcery
creatures can't block this turn
cr10
sorcery
put two 1/1 red warrior creature tokens onto the battlefield.
cr11
instant
deal two damage to target creature.
cr12
sorcery
deal three damage to target creature and its controller.
cr13
enchantment - aura
enchant creature
enchanted creature gets +2/+2 and "This creature can't block or be sacrificed."
cr14
sorcery
Destroy target artifact or land.
cr15
instant
target creature gets haste
cg01 2(P/G)
artifact creature
(P/W): cg01 gains vigilance until end of turn.
2/4
cg02
creature
deathtouch
1/3
cg03
creature
3/3
cg04
creature
COST: Compleat
As long as cg04 has a compleat counter on it, it gains +1/+2 and reach.
3/4
cg05
creature
1G: Regenerate
1/1
cg06
creature
devour 1
3/2
cg07
creature
3/1
cg08
creature
bulk - 1G
4/3
cg09
creature
trample
bulk - G
5/5
cg10
instant
target creature gets +3/+3 until end of turn
cg11
sorcery
search your library for a basic land and put it into play tapped. Shuffle your library.
cg12
enchantment - aura
enchant creature
enchanted creature gets +1/+1 and gains trample and can't be sacrificed.
cg13
Instant
destroy target artifact.
cg14
instant
prevent all combat damage artifact creatures would deal
this turn.
cg15
enchantment
enchant creature
enchanted creature becomes a base 0/4 and gains "can't be sacrificed."
cz01 (P/W)(P/U)
artifact creature
defender
0/5
cz02 (P/U)(P/B)
artifact creature
unblockable
2/2
cz03 (P/B)(P/R)
artifact creature
intimidate
3/1
cz04 (P/R)(P/G)
artifact creature
When cz04 enters the battlefield it fights target creature.
4/4
cx05 (P/G)(P/W)
artifact creature
Protection from black.
3/4
cx06 WUG
creature
Bulk - 1
3/3
cx07 WUB
artifact creature
vigilance
TAP: Target artifact creature gains +1/+1 and lifelink,
1/4
cx08 UBR
creature
Devour 1
When cx08 enters the battlefield, return a creature
from your graveyard to your hand for each creature it
devoured.
1/2
cx09 BRG
creature
Devour 3
2/2
cx10 RGW
creature
Trample
Bulk - G
4/4
cx11 P
instant
cx12 P
sorcery
ca01
artifact creature
2: Compleat
When ca01 becomes compleat, put two 1/1 artifact
creature tokens onto the battlefield.
1/1
ca02
artifact creature
2/2
ca03
artifact creature
devour 1
2/2
ca04
artifact creature
bulk 2
2/2
ca05 Ichor Wellspring 2
artifact
when ichor wellspring enters the battlefield or is put
into a graveyard from the battlefield, draw a card.
ca06 Mycosynth Wellspring 2
artifact
When Mycosynth Wellspring enters the battlefield or is
put into a graveyard from the battlefield, you may
search your library for a basic land card, reveal it,
put it into your hand, then shuffle your library.
ca07 Armillary Sphere 2
2, TAP, Sacrifice Armillary Sphere: Search your library
for up to two basic land cards, reveal them, and put
them into your hand. Then shuffle your library.
cl01 Evolving Wilds
cl02 Bant Panorama
cl03 Esper
cl04 Grixis
cl05 jund
cl06 Naya
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