This is a deck I've wanted to put together for a long time since it turns so many traditional resources on their head. Borborygmos Enraged is a unique and interesting creature. He makes you want to still be interacting with lands at 8 or more mana. Thankfully green loves land enough that going big is very possible. Red isn't great in the mix, but it does offer some key pieces for a lands centric deck. Gamble for Life From the Loam is going to be our standard play with the card, but its flexible as far as tutors go. You also gain access to Seismic Assault and Aggressive Mining, two cards that give you great reach into the late game and back up your eight mana general. As always, this is a first draft and I don't build for a budget. If something seems like it would be too much just sub it out for something else.
Our engine is going to be the most important aspect of our deck since we are going to have to have all the pieces in place before we cast our commander for the first time. I took some inspiration from the Tiny Leaders Azusa I was working on.
Engine:
Burgeoning
Life From The Loam
Aggressive Mining
Seismic Assault
Exploration
Azusa, Lost But Seeking
Courser of Kruphix
Oracle of Mul Daya
Horn of Greed
Crucible of Worlds
Storm Cauldron
Seer's Sundial
Abundance
Recycle
Titania, Protector of Argoth
Sylvan Library
These form the core of our deck. We are going to put in more support for our theme, but these are our the cards that we want to find to make our deck run. They push us through our deck and add to our mana development at a really fast pace. We are going to be playing significantly more land than normal to make all these effects work, and we are going to need tons of mana for our Battle-cruisers.
Tons of Mana:
Mox Diamond
Lotus Cobra
Mana Reflection
Sol Ring
Mana Vault
Mana Crypt
Gilded Lotus
Grim Monolith
Basalt Monolith
Cultivate
Kodama's Reach
Skyshroud Claim
Boundless Realms
Orcish Lumberjack
Yavimaya Elder
Some amount of land to play is going to be valuable due to Aggressive Mining's drawback, but land to hand is also valuable because lightning bolt is fun. We have our Engine block and our Mana block. Now we need a Payoff block.
Payoffs:
Tooth and Nail
Regal Force
Avenger of Zendikar
Kozilek, Butcher of Truth
Ulamog, the Infinite Gyre
Genesis Wave
Praetor's Council
Terastodon
Karn Liberated
Ugin, the Spirit Dragon
Vorinclex, the Voice of Hunger
I don't normally include mana tutors this early, but our deck already has a really solid theme and some marquee cards.
Tutors:
Expedition Map
Sylvan Scrying
Gamble
Crop Rotation
Realms Uncharted
The rest are a balance of draw sevens, utility, and removal. This section will be the recipient of the initial change list.
The rest:
Wheel of Fortune
Memory Jar
Rings of Brighthearth
Grafted Exoskeleton
Mulch
Journey of Discovery
Hull Breach
Decimate
And the most important part of the the deck...
Land:
Taiga
Stomping Ground
Wooded Foothills
Misty Rainforest
Windswept Heath
Gruul Turf
Temple of Abandon
Terrain Generator
Barbarian Ring
Centaur Garden
Tranquil Thicket
Forgotten Cave
Blasted Landscape
Slippery Karst
Smoldering Crater
Kessig Wolf Run
Rootbound Crag
Reliquary Tower
Command Tower
Thespian's Stage
Dark Depths
Vesuva
Terramorphic Expanse
Evolving Wilds
Raging Ravine
Fungal Reaches
Ancient Tomb
Glacial Chasm
Petrified Field
Temple of the False God
Dust Bowl
Wasteland
Strip Mine
Fire-Lit Thicket
9x Forest
1x Mountain
This list is, as they all are, a first draft.
I'm dubious as to the usefulness of Recycle, Mox Diamond, Terrastodon, and Decimate. Recycle might just straight up not work. It seems like it would combine well with our Explore type effects, providing a continuous stream of lands. It obviously stops being useful unless we can chain cards together for it. Its possible that outside a Storm shell we just can't use it. Mox Diamond is essentially a free roll, but its possible we just don't care about the card. Especially since at two colors the fixing aspect of it isn't going to be very useful. Terrastodon is a great card. I identified it for possible exclusion because our payoff cards should be as tight as possible. If we need room for more engine or protection (something we lack entirely) than Terrastodon is the first cut from that pile. Regal Force almost got the initial identifier, but the ability to draw so many lands to hand is so explosive. It does vary wildly, but I'm going with explosive here. Decimate is awesome but even in EDH lining up all the card types can be hard.
Obvious cards that could find a home are Eternal Witness, Swiftfoot Boots/Lightning Greaves, Rubblehulk, Terravore, Nostalgic Dreams, other Regrowth effects, Elvish Pioneer, Sylvan Safekeeper, and Groundskeeper. Essentially protection effects for our fatties and our engine. We are also a bit lighter on land than intended, so we might want to sneak in 1-4 more land.
Well I hope you guys like this one. Next week I'll be back with some more hilarity.
The sorted list:
http://tappedout.net/mtg-decks/we-eat/
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